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Mercer and Mulligan had a lot of fun crafting the world of Aeor together, they told BI.

Mulligan told BI he had long watched Critical Role, and that he got to dive deep into Mercer’s lore while working on EXU Calamity. Then he was invited back for “Downfall” — a three-episode arc that aired in July.

Mercer told BI that working with a guest game master like Mulligan on Critical Role requires a “strong sense of trust” because of how dear the stories in Exandria are to him.

“I was anxious at the possibility of trying to live up to what I saw in my head, then had the joyful realization that somebody else that I trust can do it better justice than I think I ever could,” Mercer said of Mulligan.

Mulligan said he would go to Mercer with “broad strokes” of where he planned to take the narrative. But Mulligan had “total freedom” to improvise while role-playing at the table, which he found “really gratifying.”

“With Matt, it’s never restrictive. It’s much more like: ‘Here’s an area that I need to protect for something coming in the next campaign, and then everything else here is the playground,” Mulligan said.

Crafting Aeor

Mulligan said it helps that he and Mercer are always on the same page — from their familiarity with mythological references to similar visions for the story’s direction.

Together, they built the sprawling landscape of Aeor, from a glamorous speakeasy where robots and humans can party together to the brutalist architecture of key city wards. They also created a battle set together, setting the stage for where the gods of the Exandrian pantheon warred against dragons, monsters, and powerful mages.

“We pulled minis together for that battle and really pulled out all the stops,” Mulligan said.

“I was right off camera behind the curtains watching the whole thing as it was happening, just giddy and crying, and it was wonderful,” Mercer said.

Mercer and Mulligan agreed that storytelling and work aside, they’re just glad they get to hang out with each other.

“As a person who grew up challenged to find community at various points in my life, and the passions and things that I loved were not the easiest to find people to share it with,” Mercer said.

Mercer says telling stories for his friends is his love language, and he’s glad to be able to do that with Mulligan.

Mercer is back in the game master’s chair after the “Downfall” arc, and the Critical Role cast is out in force to continue with the crew’s third campaign.

“The CR crew have become the closest people in my life that aren’t blood,” Mercer said. “What’s great about these collaborations is it allows that family to expand, it allows more people to come in and be that community,” he added.

Now, Mercer’s back in the game master’s seat for Critical Role’s campaign three. I asked if he would want to be a player at Mulligan’s table for a change, perhaps piloting a fan-favorite character, the elven wizard Essek Thelyss.

“Nothing wrong with pitching it. I’d love to,” Mercer said, adding that if the opportunity comes up for another adventure with Mulligan, he’s game.

Read the original article on Business Insider

https://www.businessinsider.com/matt-mercer-brennan-lee-mulligan-critical-role-dimension-20-collaboration-2024-8